/**
	Combat mode
	Handles the movement of characters, launch attacks, damage and end battle conditions
	Can be triggered from Encounter and Location
*/

#include "Combat.h"

CombatState::CombatState()
{
}

void CombatState::start()
{
	//load combat UI, fill character slots
}

void CombatState::stop()
{
	//unload UI
}

void CombatState::onEvent(/*events::Event* event*/)
{
}

// move
// attack (melee)
// shoot
